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Here is a list of all documented namespace members with links to the namespaces they belong to:

### - b -

- ballInertia3() : glm::gtx::inertia
- ballInertia4() : glm::gtx::inertia
- bitCount() : glm::core::function::integer
- bitfieldExtract() : glm::core::function::integer
- bitfieldInsert() : glm::core::function::integer
- bitfieldReverse() : glm::core::function::integer
- bitRevert() : glm::gtx::bit
- bitRotateLeft() : glm::gtx::bit
- bitRotateRight() : glm::gtx::bit
- bool1 : glm::gtx::compatibility
- bool1x1 : glm::gtx::compatibility
- bool2 : glm::gtx::compatibility
- bool2x2 : glm::gtx::compatibility
- bool2x3 : glm::gtx::compatibility
- bool2x4 : glm::gtx::compatibility
- bool3 : glm::gtx::compatibility
- bool3x2 : glm::gtx::compatibility
- bool3x3 : glm::gtx::compatibility
- bool3x4 : glm::gtx::compatibility
- bool4 : glm::gtx::compatibility
- bool4x2 : glm::gtx::compatibility
- bool4x3 : glm::gtx::compatibility
- bool4x4 : glm::gtx::compatibility
- boxInertia3() : glm::gtx::inertia
- boxInertia4() : glm::gtx::inertia
- bvec2 : glm::core::type
- bvec3 : glm::core::type
- bvec4 : glm::core::type
- byte : glm::gtx::raw_data